Rust Package Management Tool - cargo

CK CK 3788 
Created at  
306 0 0

cargo is the official Rust package management tool. It has lots of really useful features to improve code quality and developer velocity! These include

  • Dependency management and integration with crates.io (the official Rust package registry)
  • Awareness of unit tests
  • Awareness of benchmarks

 

Dependencies

Most programs have dependencies on some libraries. If you have ever managed dependencies by hand, you know how much of a pain this can be. Luckily, the Rust ecosystem comes standard with cargo! cargo can manage dependencies for a project.

To create a new Rust project,

# A binary
cargo new foo

# A library
cargo new --lib bar

For the rest of this chapter, let's assume we are making a binary, rather than a library, but all of the concepts are the same.

After the above commands, you should see a file hierarchy like this:

.
├── bar
│   ├── Cargo.toml
│   └── src
│       └── lib.rs
└── foo
    ├── Cargo.toml
    └── src
        └── main.rs

The main.rs is the root source file for your new foo project -- nothing new there. The Cargo.toml is the config file for cargo for this project. If you look inside it, you should see something like this:

[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]

[dependencies]

The name field under [package] determines the name of the project. This is used by crates.io if you publish the crate (more later). It is also the name of the output binary when you compile.

The version field is a crate version number using Semantic Versioning.

The authors field is a list of authors used when publishing the crate.

The [dependencies] section lets you add dependencies for your project.

For example, suppose that we want our program to have a great CLI. You can find lots of great packages on crates.io (the official Rust package registry). One popular choice is clap. As of this writing, the most recent published version of clap is 2.27.1. To add a dependency to our program, we can simply add the following to our Cargo.toml under [dependencies]: clap = "2.27.1". And that's it! You can start using clap in your program.

cargo also supports other types of dependencies. Here is just a small sampling:

[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]

[dependencies]
clap = "2.27.1" # from crates.io
rand = { git = "https://github.com/rust-lang-nursery/rand" } # from online repo
bar = { path = "../bar" } # from a path in the local filesystem

cargo is more than a dependency manager. All of the available configuration options are listed in the format specification of Cargo.toml.

To build our project we can execute cargo build anywhere in the project directory (including subdirectories!). We can also do cargo run to build and run. Notice that these commands will resolve all dependencies, download crates if needed, and build everything, including your crate. (Note that it only rebuilds what it has not already built, similar to make).

Voila! That's all there is to it!


Conventions

In the previous chapter, we saw the following directory hierarchy:

foo
├── Cargo.toml
└── src
    └── main.rs

Suppose that we wanted to have two binaries in the same project, though. What then?

It turns out that cargo supports this. The default binary name is main, as we saw before, but you can add additional binaries by placing them in a bin/ directory:

foo
├── Cargo.toml
└── src
    ├── main.rs
    └── bin
        └── my_other_bin.rs

To tell cargo to only compile or run this binary, we just pass cargo the --bin my_other_bin flag, where my_other_bin is the name of the binary we want to work with.

In addition to extra binaries, cargo supports more features such as benchmarks, tests, and examples.


Testing

As we know testing is integral to any piece of software! Rust has first-class support for unit and integration testing.

From the testing chapters linked above, we see how to write unit tests and integration tests. Organizationally, we can place unit tests in the modules they test and integration tests in their own tests/ directory:

foo
├── Cargo.toml
├── src
│   └── main.rs
│   └── lib.rs
└── tests
    ├── my_test.rs
    └── my_other_test.rs

Each file in tests is a separate integration test, i.e. a test that is meant to test your library as if it were being called from a dependent crate.

The Testing chapter elaborates on the three different testing styles: Unit, Doc, and Integration.

cargo naturally provides an easy way to run all of your tests!

$ cargo test

You should see output like this:

$ cargo test
   Compiling blah v0.1.0 (file:///nobackup/blah)
    Finished dev [unoptimized + debuginfo] target(s) in 0.89 secs
     Running target/debug/deps/blah-d3b32b97275ec472

running 4 tests
test test_bar ... ok
test test_baz ... ok
test test_foo_bar ... ok
test test_foo ... ok

test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

You can also run tests whose name matches a pattern:

$ cargo test test_foo

 

$ cargo test test_foo
   Compiling blah v0.1.0 (file:///nobackup/blah)
    Finished dev [unoptimized + debuginfo] target(s) in 0.35 secs
     Running target/debug/deps/blah-d3b32b97275ec472

running 2 tests
test test_foo ... ok
test test_foo_bar ... ok

test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 2 filtered out

One word of caution: Cargo may run multiple tests concurrently, so make sure that they don't race with each other.

One example of this concurrency causing issues is if two tests output to a file, such as below:

 

#[cfg(test)]
mod tests {
    // Import the necessary modules
    use std::fs::OpenOptions;
    use std::io::Write;

    // This test writes to a file
    #[test]
    fn test_file() {
        // Opens the file ferris.txt or creates one if it doesn't exist.
        let mut file = OpenOptions::new()
            .append(true)
            .create(true)
            .open("ferris.txt")
            .expect("Failed to open ferris.txt");

        // Print "Ferris" 5 times.
        for _ in 0..5 {
            file.write_all("Ferris\n".as_bytes())
                .expect("Could not write to ferris.txt");
        }
    }

    // This test tries to write to the same file
    #[test]
    fn test_file_also() {
        // Opens the file ferris.txt or creates one if it doesn't exist.
        let mut file = OpenOptions::new()
            .append(true)
            .create(true)
            .open("ferris.txt")
            .expect("Failed to open ferris.txt");

        // Print "Corro" 5 times.
        for _ in 0..5 {
            file.write_all("Corro\n".as_bytes())
                .expect("Could not write to ferris.txt");
        }
    }
}

Although the intent is to get the following:

$ cat ferris.txt
Ferris
Ferris
Ferris
Ferris
Ferris
Corro
Corro
Corro
Corro
Corro

What actually gets put into ferris.txt is this:

$ cargo test test_file && cat ferris.txt
Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris

 

Build Scripts

Sometimes a normal build from cargo is not enough. Perhaps your crate needs some pre-requisites before cargo will successfully compile, things like code generation, or some native code that needs to be compiled. To solve this problem we have build scripts that Cargo can run.

To add a build script to your package it can either be specified in the Cargo.toml as follows:

[package]
...
build = "build.rs"

Otherwise Cargo will look for a build.rs file in the project directory by default.

 

How to use a build script

The build script is simply another Rust file that will be compiled and invoked prior to compiling anything else in the package. Hence it can be used to fulfill pre-requisites of your crate.

Cargo provides the script with inputs via environment variables specified here that can be used.

The script provides output via stdout. All lines printed are written to target/debug/build/<pkg>/output. Further, lines prefixed with cargo: will be interpreted by Cargo directly and hence can be used to define parameters for the package's compilation.

 

Tags Rust Build Scripts Rust Package Management Tool cargo cargo Build Scripts cargo Conventions cargo Dependencies cargo Tests Facebook X
Comments 0
Similar posts
  1. Rust Documentation
    309
  2. Run a specific module in a external file with Rust
    567
  1. Run a specific module in a external file with Rust
    567
  2. Question(?) Operator in Rust
    565
  3. Rust code example to access MySQL
    1,096
  4. Rust Documentation
    309
  5. Rust Compatibility
    714
  6. Rust Unsafe Operations
    356
  7. Rust Testing
    1,230
  8. Rust Std misc
    367
  9. Rust Std library types
    367
  10. Rust Error Handling
    339
  11. Rust Macro Rules
    1,497
  12. Rust mechanism for defining shared behavior across different types - Traits
    1,755
  13. Rust Scoping Rules - only accessible within the block of code
    1,059
  14. Rust Generics - Generalizing types and functionalities
    1,338
  15. Rust Attributes for conditional compilation, crate, lints, mark functions, macros
    309
  16. Rust compilation unit - Crates
    249
  17. Rust Modules - Visivility, Struct Visibility, Use Declaration, super and self, File Hierarchy
    1,881
  18. Rust functions - Methods, Closures, Capturing
    1,191
  19. Rust Flow of Control - if/else, loop. while, for and range, match, if let, let-else, while let
    332
  20. Rust Expressions
    918
  21. Rust Conversion - From, Into, TryFrom, TryInto
    1,296
  22. gRPC library for Rust
    335
  23. Rust Data Type Operations - Casting, Literals, Inference, Aliasing
    325
  24. Variable Bindings in Rust
    958
  25. Rust Custom Data Types - struct, enum, use, constants
    296
  26. Arrays and Slices in Rust
    333
  27. Tuples in Rust - a collection of values of different types
    296
  28. Literals and operators in Rust
    293
  29. Rust Data Type - What is mutable?
    256
  30. Rust Code Testing Environment without installing anything on your computer
    321
Recently updated
  1. Why 100% SEO Guarantees Better User Engagement and How to Achieve It in Your Service
    27
  2. Why SPF and DKIM Are Essential for Linux Email Servers?
    24
  3. How do I create animated background for Google Meet?
    19,733
  4. MaxMind GeoLite2 vs. DB-IP Lite vs. ip-api.com: Choosing the Right Free IP Geolocation Solution
    217
  5. Meet Valkey: Why Redis Changed Its License, Why Valkey is Better, and How to Use It as a Drop-in Replacement
    86
  6. How Rogue Web Scrapers Are Stealing My Content and Destroying My Server
    153
  7. Array of arguments passed to script in PHP
    85
  8. Invalid Auction Storms in Ad Tech
    93
  9. Building MRC-Compliant Instrumentation in Ad Tech: Implementation Steps and Key Challenges
    198
  10. The Two Clocks of Ad Server Architecture
    63
  11. Frequency Cap Architecture Overview
    509
  12. Collecting Proof-of-Play from 100,000 Screens
    141
  13. Vector Search in Relational Databases (RDBs): Trends & Usage Environments
    280
  14. What is RedisVL?
    105
  15. Designing a Skill Registry Architecture: Minimize Token Usage and Maximize AI Performance
    224
  16. TPU & GPU Cluster Management Tools
    234
  17. The Concept of Scaffolding in AI Agents
    222
  18. Beyond Static Pipelines: Architecting LLM Multi-Agent Systems for Autonomous Workflow Orchestration
    576
  19. AI-DLC vs. AI-SDLC: Model-Centric vs. System-Centric AI Development
    253
  20. Fine-Tuning Open-Weight LLMs: Training, Licensing, and Deploying Custom Models with Ollama
    328
  21. Inside the Next-Generation Streaming Architecture: Ultra-Low Latency, SGAI, and AI Codecs
    197
  22. Machine Learning: Training vs. Ranking
    213
  23. The Continuous Learning Machine: Designing a Loop That Actually Turns
    217
  24. The Next-Gen Low-Latency Standards: LL-HLS & MoQ
    189
  25. Designing a Data Curation System Around a Vector Database
    215
  26. Extracting Context from Live Video: The Architecture Got Simpler When We Stopped Building Features
    229
  27. The New Ad Stack Behind Live Sports Streaming: Inside SGAI, EABN, and the Standards Race to Fix Live Monetization
    649
  28. Designing MLOps Architectures to Handle Seasonal Data Drift in EV Fleet Models
    185
  29. From 15 to 40+ FPS: Accelerating PyTorch Object Detection on Automotive ECUs
    207
  30. Understanding Data Lineage
    252